NeuroTracker seamlessly integrates into different programs and adapts to the unique needs of your business.

NeuroTracker offers a ready-to-use training solution that sets up in just 10 minutes. Benefit from expert pre-made training programs for all user types and start deriving value immediately.

Each session takes just 6 minutes, making it easy to integrate into busy schedules without disrupting routines.

Easily onboard, monitor, and manage multiple users from a single dashboard—ideal for healthcare providers, educators, and performance organizations.

Significant cognitive gains can be seen in as little as 2–3 hours of distributed training—accelerating ROI and client outcomes.

Nearly anyone can train with NeuroTrackerX—regardless of age, ability, or background. It's effective for diverse populations and use cases.

Train on-site or remotely, on desktop or tablet—ideal for hybrid workforces, telehealth, or distributed teams.

Track individual and group progress with real-time analytics. Identify trends, optimize outcomes, and measure impact with data you can trust.

Our cloud-based platform is built for security and scalability across any size team or organization.

Assign custom plans based on individual goals, cognitive baselines, or professional roles—from rehabilitation to high performance.
NeuroTrackerX offers powerful cognitive training tools for both individuals and professionals. But when it comes to delivering consistent, measurable results at scale, our Business Software is in a league of its own.
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With 15 years of independent research, NeuroTracker is a leading tool used by neuroscientists to study human performance.
Published Research Papers
Research Institutes Using NeuroTracker
Issued Patents and Patents Pending
Comprehensive pre-post neuropsychological and qEEG neuroimaging assessments reveal robust and wide gains in college students' cognitive abilities.
To examine the effects of NeuroTracker training on standardised measures of attention, working memory, and visual information processing speed using standardized neuropsychological tests. Additionally to measure changes in brain state using functional brain imaging.
20 university-aged students were recruited and divided into an NT training group (30 sessions of NeuroTracker) and a non-active control group. Cognitive functions were assessed using standardized neuropsychological tests (IVA+Plus, WAIS-III, D-KEFS), and correlates of brain functions were assessed using quantitative electroencephalography (qEEG).
The trained group showed strong and consistent improvements in NeuroTracker speed thresholds throughout the training period. The NT group demonstrated significantly higher scores on the IVA+Plus Auditory, WAIS Symbol Search, WAIS Code, WAIS Block Design, WAIS Letter-Number Sequence, d2 Test of Attention, and D-KEFS Color Naming, Inhibition and Inhibition/Switching subtests (P < .01). For qEEG measures the NT group demonstrated significant relative power increases in a range of frequencies within the beta bandwidth, with both eyes open and closed resting states. These changes were observed across frontal regions of the brain (executive function) and represented increases in brain wave speed associated with heightened brain activity and neuroplasticity. Overall results indicated that NeuroTracker training can enhance attention, information processing speed, and working memory, and also lead to positive changes in neuroelectric brain function.

NeuroTracker learning rates between collegiate male and female athletes and non-athlete peers reveals the cognitive neurodevelopmental benefits of sports.
To investigate playing sports influences cognitive capacities measured by NeuroTracker, as well as to see if such effects differs between young males and females.
72 individuals aged 16 to 22 were split into 4 groups: male athletes, female athletes, male non-athletes and female non-athletes. All groups performed 15 sessions of NeuroTracker (approximately 90-mins) over 5 weeks.
All groups showed significant improvements across the NeuroTracker training. Initially, male athletes demonstrated higher performance compared to their female counterparts and non-athletes. The female athletes also maintained consistently higher scores than male non-athletes, as did male athletes over other groups. Overall, a clear cognitive advantage was associated with engaging in sports.

NeuroTracker training yields superior learning rates when combined with crowd noise stimulation in collegiate football players.
To investigate how attentionally based performance and learning is affected when audio stimuli is present in athletic populations.
Twenty USPORT level football athletes (mean age = 20.5yrs) completed in 18 sessions of NeuroTracker Training. Ten athletes completed the training in a dark room with no external noise (had noise cancelling headphones). The other ten athletes completed the training in the same room but were exposed to a consistent simulated crowd noise.
No significant differences in NeuroTracker initial baselines were found between the two groups were found. However, after the 18 training sessions, the mean NeuroTracker score for the noise group was 2.07 (SD = 0.24). In contrast the no noise group averaged significantly slower at 1.77 (SD = 0.32). Although studies show that noise can inhibit attentional processing, this study indicates that presence of the simulated crowd noise may enhance the ecological validity of NeuroTracker training for athlete populations.

Higher-level basketball players demonstrate superior dynamic visual tracking performance compared to lower-level players in 3D-MOT tasks.
To investigate whether dynamic visual tracking performance measured using a 3D multiple object tracking task differs across basketball players of varying competitive skill levels.
Basketball athletes from different performance tiers completed a 3D-MOT task designed to assess dynamic visual attention and tracking speed thresholds. Performance metrics were compared between higher- and lower-level players to determine whether tracking ability scales with competitive expertise.
Higher-level basketball players demonstrated significantly superior tracking performance compared to lower-level players, achieving faster speed thresholds and more stable tracking under dynamic conditions. These findings support the link between perceptual-cognitive capacity and competitive skill level, reinforcing the role of dynamic attention in high-performance sport.
Isolated NeuroTracker training with elite professional athletes provides superior baselines and initial learning rates versus dual-task training.
This paper covers foundational concepts of NeuroTracker’s relevance to training of cognitive capacities deemed critical in sports performance, particularly in dynamic team-sports. It also contains a study investigating the effects of attentional loads in learning paradigms, with the aim of understanding optimal load conditions for training perceptual-cognitive ability.
4 elite professional sports teams trained their athletes on NeuroTracker (15-30 sessions) during their competition seasons. An English Premier Team club, a National Hockey League team, and a European Rugby team were all trained in the standard sitting down position to isolate any influence from attentional mechanisms involved in posture control. Another NHL team performed the training in standing position, involving basic balance demands on attention.
Taking the statistical average for learning progression on NeuroTracker, the three professional sports teams training in sitting position showed near identical progression, with rapid early learning slowing down towards longer term but continued learning. The standing sports team showed much lower NeuroTracker scores, but more importantly slower overall learning progression, with a large magnitude of difference to the other teams. The findings clearly demonstrate the link between balance control mechanisms and perceptual-cognitive demands solicited by NeuroTracker training. This demonstrates that cognitive training loads need to be sensitively optimized to attentional thresholds in order to generate effective short and longer term learning adaptations.

https://peerj.com/articles/10211/
To examine whether individuals who play video games at a professional level in the esports industry differ from amateur video game players in their cognitive and learning abilities.
14 elite professional gamers and 16 casual video game players were assessed on a battery of standard neuropsychological tests evaluating processing speed, attention, memory, executive functions, and manual dexterity. In addition, both groups completed 15 distributed NeuroTracker sessions to assess dynamic visual attention and learning abilities.
Professional players showed the largest performance advantage relative to amateur players for visual spatial memory (Spatial Span), and with more modest benefits for selective and sustained attention (d2 Test of Attention), and auditory working memory (Digit Span). Professional players also had greatly higher initial speed thresholds on NeuroTracker, with the advantage increasing marginally over the 15 sessions. Overall, the cognitive assessments differentiated the professional and amateur groups, however there was negligible correlation with these results in terms of gaming experience in either group. In conclusion, standardized cognitive assessments revealed some elevated abilities of pro gamers, however NeuroTracker baselines and learning rates provided much more sensitive comparative measures.

For the first time NeuroTracker learning rates reveal the remarkably adaptability of world-class athletes' brains.
To assess the learning capacities of elite athlete populations compared to amateur athletes and nonathlete university students on a neutral cognitive training assessment (NeuroTracker).
308 participants were assessed by completing 15 distributed NeuroTracker sessions, grouped as the following: 102 professional elite athletes (NHL, EPL and Top 14 Rugby), 173 NCAA elite non-professional athletes, and 33 non-athlete university students.
The results showed a clear distinction between level of athletic performance and corresponding fundamental mental capacities for learning a demanding abstract and dynamic scene task. Elite athletes showed significantly higher initial baselines than the other groups, along with substantially superior learning rates. The elite non-professional athletes also similarly significantly higher learning rates over the non-athletes group. For the first time this evidence suggest that a defining characteristic of elite professional athletes is their perceptual-cognitive learning prowess, associated with unusually high levels of neuroplasticity, and that NeuroTracker is a sensitive tool for objectively assessing these abilities.

Effects of maturity status, training background and stereopsis on perceptual-cognitive skills from childhood into adolescence
To assess how maturity status, sport training background, and stereopsis (depth perception) influence perceptual-cognitive performance across childhood and adolescence using a 3D multiple object tracking (3D-MOT) task.
Youth participants spanning pre-adolescent through adolescent ages completed 3D-MOT assessments. Biological maturity was estimated via standard anthropometric indices, training background was documented, and stereopsis was measured using clinical depth perception tests. Associations between these factors and 3D-MOT performance were analyzed.
Dynamic visual tracking performance increased with maturational status and was higher among participants with structured training backgrounds. Better stereopsis was independently associated with stronger 3D-MOT performance. These findings indicate that perceptual-cognitive capacity as measured by 3D-MOT is influenced by both biological development and visual depth processing, supporting interpretations of developmental progression in adolescent perceptual-cognitive skills.
To examine the effects of 14-days ATP supplementation (adenosine 5′-triphosphate) on NeuroTracker visual tracking speed, reaction time, mood and cognition in a double-blind crossover study.
22 adults were randomized to either an active PeakATP® group or a placebo control group and supplemented for 14-days. They then tested on 3 minutes of maximum intensity cycling. Pre, immediately post, and 60-minutes post, all participants completed a NeuroTracker baseline, a visuomotor reaction test (Dynavision D2), a Profile of Mood States Questionnaire and a cognition assessment (ANAM). After another 14 days of no supplementation, the active and control groups were then reversed and the whole procedure was repeated.
NeuroTracker results improved on the second testing procedure, however average differences between active and control groups were negligible. No significant interactions were found on the other assessments, apart from reaction time performance, which improved meaningfully with post ATP supplementation. The results suggest ATP may help decrease fatigue related effects from intense bouts of exercise, but not higher-level cognitive functions.

Learn the Fundamentals of NeuroTracker Science & Technology through our Academy
NeuroTracker Academy is an education platform that has been designed by NeuroTracker experts and key opinion leaders. Find access to a wealth of resources and specialized application modules that will enable users and trainers alike to gain a deeper understanding of the science and technology.

We proudly collaborate with a select group of innovative partners who share our passion for cognitive improvement. Their wide range of expertise helps apply the technology in cutting-edge ways, shaping the future of brain training. Join us to unlock your full potential!