NeuroTracker seamlessly integrates into different programs and adapts to the unique needs of your business.

NeuroTracker offers a ready-to-use training solution that sets up in just 10 minutes. Benefit from expert pre-made training programs for all user types and start deriving value immediately.

Each session takes just 6 minutes, making it easy to integrate into busy schedules without disrupting routines.

Easily onboard, monitor, and manage multiple users from a single dashboard—ideal for healthcare providers, educators, and performance organizations.

Significant cognitive gains can be seen in as little as 2–3 hours of distributed training—accelerating ROI and client outcomes.

Nearly anyone can train with NeuroTrackerX—regardless of age, ability, or background. It's effective for diverse populations and use cases.

Train on-site or remotely, on desktop or tablet—ideal for hybrid workforces, telehealth, or distributed teams.

Track individual and group progress with real-time analytics. Identify trends, optimize outcomes, and measure impact with data you can trust.

Our cloud-based platform is built for security and scalability across any size team or organization.

Assign custom plans based on individual goals, cognitive baselines, or professional roles—from rehabilitation to high performance.
NeuroTrackerX offers powerful cognitive training tools for both individuals and professionals. But when it comes to delivering consistent, measurable results at scale, our Business Software is in a league of its own.
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With 15 years of independent research, NeuroTracker is a leading tool used by neuroscientists to study human performance.
Published Research Papers
Research Institutes Using NeuroTracker
Issued Patents and Patents Pending
Perceptual cognitive training improves biological motion perception evidence for transferability of training in healthy aging
To investigate if the decline in biological motion perception associated with healthy aging can be reversed with a short NeuroTracker training intervention.
13 participants completed 3-hours of NeuroTracker training over 5-weeks, and 28 control participants did either experimental training or no training (overall mean age of 67 years old). Pre-post assessments of biological motion perception was assessed with a VR walker (point like display) at 4m and 16m.
Pre-NeuroTracker training participants displayed significantly lower performance for interpreting human movement at 4m, compared to 16m. Controls showed no change post-training, whereas the NeuroTracker trained group's performance at 4m rose to the level of their performance at 16m. As biological motion perception abilities are deemed to be important for social skills, as well as critical for collision avoidance at 4m, the researchers concluded that the results demonstrate NeuroTracker to be a useful form of generic training for helping older people deal with socially relevant dynamic scenes.

NeuroTracker measures of spare cognitive capacity reveal for the first time the different mental demands of live versus simulated jet piloting.
The goal of this multi-year research project was to develop methods for assessing the efficacy of training (including live and simulated platforms) by validating measures of cognitive workload that characterize skill acquisition.
10 evaluation pilots (100-300 flight hours of experience) were selected to perform low, medium and high difficulty flight manoeuvres in both a jet flight simulator and live jet flight (Aero Vodochody L-29 jet trainer) using experimental conditions. During flight ECG data (NeXus-4) and eye-tracking data (Dikablis) was collected. Flight performance was analysed for altitude, roll, and vertical speed errors, and cognitive workload was subjectively assessed (10-point Bedford Workload Scale). As a validated tool for evaluating perceptual-cognitive skills, NeuroTracker was selected as to measure spare cognitive capacity via extraneous load (Cognitive Load Theory). All pilots first completed home-based NeuroTracker consolidation training (15 Core sessions). NeuroTracker was integrated into the flight testbed. Low, medium and high difficulty flight manoeuvre tests were performed by all pilots, both without NeuroTracker, and while simultaneously performing NeuroTracker Core sessions.
Compared to performing NeuroTracker alone, live and simulated flight across all manoeuvres, caused a drastic decrease in NeuroTracker speed thresholds (average of ~97%). This, perhaps for the first time, objectively demonstrated that jet flight involves very high intrinsic cognitive loads. Live flight resulted in lower NeuroTracker speed thresholds and physiological performance than simulated flight, with greater differences for higher difficulty maneuverers. This evidence suggests that physiological and cognitive loads are significantly heavier in live flight, supporting the theory that that brain dynamics differ in real-world environments compared to those of a laboratory.

https://peerj.com/articles/10211/
To examine whether individuals who play video games at a professional level in the esports industry differ from amateur video game players in their cognitive and learning abilities.
14 elite professional gamers and 16 casual video game players were assessed on a battery of standard neuropsychological tests evaluating processing speed, attention, memory, executive functions, and manual dexterity. In addition, both groups completed 15 distributed NeuroTracker sessions to assess dynamic visual attention and learning abilities.
Professional players showed the largest performance advantage relative to amateur players for visual spatial memory (Spatial Span), and with more modest benefits for selective and sustained attention (d2 Test of Attention), and auditory working memory (Digit Span). Professional players also had greatly higher initial speed thresholds on NeuroTracker, with the advantage increasing marginally over the 15 sessions. Overall, the cognitive assessments differentiated the professional and amateur groups, however there was negligible correlation with these results in terms of gaming experience in either group. In conclusion, standardized cognitive assessments revealed some elevated abilities of pro gamers, however NeuroTracker baselines and learning rates provided much more sensitive comparative measures.

NeuroTracker baselines effectively predict driving safety for both younger and older adults, and experienced and inexperienced drivers.
To investigate NeuroTracker baselines could be predictive of driving performance across 3 simulated scenarios, to see if these measures could be predictive of driving risks.
115 drivers were divided into three age and experience groups: young inexperienced (18-21 years old), adult experienced (25-55 years old) and older adult (70-86 years old). Participants were tested for 2 hours across three different driving scenarios varying in mental workload (low, medium, high), using a highly sophisticated driving simulator. A total of 18 different metrics on driving behavior were evaluated and compared to NeuroTracker baseline scores.
Statistical analysis of NeuroTracker results and driving performance metric yielded significant correlations, including being predictive of driving speed, breaking speed, and reaction to dangerous events. Low NeuroTracker scores effectively predicted elevated risks of crashes. Lower NeuroTracker scores also correlated significantly with slower average driving speed for older adults, providing evidence towards the theory that driving more slowly is related to the cognitive effects of aging.

NeuroTracker baselines in 2D and 3D reveal lower binocular stereo abilities for health children and older people compared to adults.
3D vision (binocular stereo) develops during childhood and tends to reduce after 65 years of age. This study aimed to investigate whether these effects are significant when processing complex and dynamic motion.
Three groups of 20 subjects were recruited: children (7–12 years old), adults (18–40 years old) and older adults (≥65 years old). Each person completed 4 NeuroTracker sessions, 2 in 2D (no binocular stereo) and 2 in 3D (with binocular stereo).
As typical, adults achieved significantly higher NeuroTracker scores than children or elderly. They also gained a significantly larger advantage when performing NeuroTracker in 3D. In turn, children showed more advantage with 3D than elderly. This suggests that older populations have reduced ability to process complex and dynamic motion using stereoscopic processing. This study reveals that comparison between scores with and without stereoscopic effect, allows direct evaluation of the stereopsis advantage when performing NeuroTracker.

NeuroTracker baselines reveal a distinct perceptual-cognitive advantage for college-age athletes over non-athletes.
To evaluate perceptual cognitive abilities among male and female adolescents and determine if undiscovered gender differences in athletes’ perceptual cognitive abilities exist.
40 nonathletes (20 boys and 20 girls) and 40 athletes (21 boys and 19 girls) aged 17-24 years old completed a short questionnaire about their sports practice. All participants then completed three NeuroTracker sessions.
The findings confirm the superior perceptual cognitive abilities in young athletes relative to nonathletes. However, results also indicate differences in performance patterns between male and female athletes, with male athletes achieving the highest tracking speeds but female athletes showing faster adaptation to the task by the 3rd session. These results demonstrate that sports engagement and perceptual cognitive abilities are strongly related during adolescence and that this relationship seems more prevalent in athletes for this age group.

NeuroTracker baseline reveal stroboscopic vision training does not improve perceptual-cognitive skills, but may aid anticipation skills.
To analyze the repeated effect of stroboscopic vision training on perceptual-cognitive and anticipation skills in soccer players.
28 male soccer players randomized into two groups: Stroboscopic vision training and control groups. The trained group completed 8-weeks of stroboscopic training. Pre post assessments were completed for both groups, which included NeuroTracker baselines and assessments decision-making and anticipation skills.
Both groups improved by similar amounts in NeuroTracker baselines and decision-making. However the trained group showed a larger improvement in anticipation skill than the control group. The findings suggest that stroboscopic vision training does not improve perceptual-cognitive functions or decision-making, but may aid anticipation skills in soccer athletes.

Isolated NeuroTracker training with elite professional athletes provides superior baselines and initial learning rates versus dual-task training.
This paper covers foundational concepts of NeuroTracker’s relevance to training of cognitive capacities deemed critical in sports performance, particularly in dynamic team-sports. It also contains a study investigating the effects of attentional loads in learning paradigms, with the aim of understanding optimal load conditions for training perceptual-cognitive ability.
4 elite professional sports teams trained their athletes on NeuroTracker (15-30 sessions) during their competition seasons. An English Premier Team club, a National Hockey League team, and a European Rugby team were all trained in the standard sitting down position to isolate any influence from attentional mechanisms involved in posture control. Another NHL team performed the training in standing position, involving basic balance demands on attention.
Taking the statistical average for learning progression on NeuroTracker, the three professional sports teams training in sitting position showed near identical progression, with rapid early learning slowing down towards longer term but continued learning. The standing sports team showed much lower NeuroTracker scores, but more importantly slower overall learning progression, with a large magnitude of difference to the other teams. The findings clearly demonstrate the link between balance control mechanisms and perceptual-cognitive demands solicited by NeuroTracker training. This demonstrates that cognitive training loads need to be sensitively optimized to attentional thresholds in order to generate effective short and longer term learning adaptations.

Attention and feedback are known to play critical roles in learning. This preliminary study sought to assess the benefits of instant feedback within NeuroTracker task performance.
38 young adults (mean 23yrs old) completed 4 NeuroTracker sessions over two days. 19 participants were assisted with feedback on test performance throughout the sessions, and 19 were given no feedback. Pre and post training assessments were completed using the Continuous Performance Test II to measure cognitive function.
The participants assisted with feedback demonstrated greater improvement in NeuroTracker scores over the 4 sessions. The feedback group also demonstrated better transferability effects to the CPT-II task, reflected by a significantly decreased pre/post mean error rate. The results indicate that feedback has a positive effect on performance and may be an important aspect of transfer to cognitive functions.

Learn the Fundamentals of NeuroTracker Science & Technology through our Academy
NeuroTracker Academy is an education platform that has been designed by NeuroTracker experts and key opinion leaders. Find access to a wealth of resources and specialized application modules that will enable users and trainers alike to gain a deeper understanding of the science and technology.

We proudly collaborate with a select group of innovative partners who share our passion for cognitive improvement. Their wide range of expertise helps apply the technology in cutting-edge ways, shaping the future of brain training. Join us to unlock your full potential!